Arcade
Dungeons and Dragons: Tower of Doom
DEV
Capcom
REL
Jan '94
ALSO
About

Dungeons and Dragons: Tower of Doom is Capcom's second D&D licensed brawler. It features the same RPG-heavy gameplay as its predecessor and adds new enemies, stages, and characters.

Marquee
Story

The Republic of Darokin, located at the heart of the known world, was a peaceful and prosperous country.

Then tribes of humanoids and other monsters, swept in from the wilderness. Without mercy. They attacked and plundered.

Seeing how well organized the monsers were, Corwyn Linton of the Linton merchant house, began an investigation.

And became convinced that there was a greater evil behind the attacks.

Trivia

Dungeons and Dragons: Tower of Doom is available on Sega Saturn, Nintendo eShop, PSN, Xbox Live, and Steam.

George Kamitani worked on this game. He would later go on to start the studio Vanillaware, which would make such games as Odin Sphere and Muramasa: The Demon Blade. They also developed Dragons Crown, a PS3/Vita brawler that serves as a spiritual successor to this series.

Release Info
Developer
Capcom
Publisher
Capcom
Released
Jan '94
Also on
Series
$series
Game
Players
4
Structure
Branching
Difficulty
Hard
Gang size
Huge (9)
Variety
RPG Elements
Playtime
0:50
Combat
Buttons
Attack, Jump, Select, Use
Combos
Distance
Grabs
Close attack
Dashing
Double-tap
Enemy H. Bars
+ Names
Item Pickup
Button
Item Stay
Fade
Weapons
Durability
Death-blow
Health
Friendly Fire
Yes
Char Switch
On death
Ground Hit
Yes
Revive
Invincibility + Attack
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Large
Setting
Medieval Fantasy
Focus
Weapons
Music
Medieval
Tone
Serious
Numbers
Fighters
12
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
1
Continues
1
Extend
?
Arcade
Monitors
1 Raster CRT
Class
CPS II JAMMA
Sound
Amplified Stereo
Resolution
384 x 224
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

I'm not a fan of this series. It's presentation is of undeniably high quality, but certain design decisions ruin the experience. Inventory management and game-stopping magic attacks (which some classes use constantly) grind the action to a halt throughout most of the game, especially with many players. Capcom's creativity is also hindered by the license.

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