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Dungeons and Dragons: Tower of Doom is Capcom's second D&D licensed brawler. It features the same RPG-heavy gameplay as its predecessor and adds new enemies, stages, and characters.
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The Republic of Darokin, located at the heart of the known world, was a peaceful and prosperous country.
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Then tribes of humanoids and other monsters, swept in from the wilderness. Without mercy. They attacked and plundered.
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Seeing how well organized the monsers were, Corwyn Linton of the Linton merchant house, began an investigation.
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And became convinced that there was a greater evil behind the attacks.
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Dungeons and Dragons: Tower of Doom is available on Sega Saturn, Nintendo eShop, PSN, Xbox Live, and Steam.
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George Kamitani worked on this game. He would later go on to start the studio Vanillaware, which would make such games as Odin Sphere and Muramasa: The Demon Blade. They also developed Dragons Crown, a PS3/Vita brawler that serves as a spiritual successor to this series.
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I'm not a fan of this series. It's presentation is of undeniably high quality, but certain design decisions ruin the experience. Inventory management and game-stopping magic attacks (which some classes use constantly) grind the action to a halt throughout most of the game, especially with many players. Capcom's creativity is also hindered by the license.
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