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King of Dragons is a fantasy hack 'n' slash from Capcom. It's notable for its extremely simple combat engine, which consists only of a normal attack, jumping, and a death-blow. It has RPG elements such as experience and permanent weapon upgrades. It also has a whopping 16 stages although they're relatively short.
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The red dragon, Gildiss, has crushed Peace under his iron tail. He must be stopped.
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FIGHTER - His fiercest ally is his sword but when it comes to magic, he prefers to leave that to the guys in the bathrobes.
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CLERIC - Although it is against his creed to used sharp weapons, he has powerful defensive abilities and, his god willing, his level can advance quickly.
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I've heard that many villages are being decimated by rampaging monsters. The folk of the northern castle are especially in trouble.
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WIZARD - He may be a slow mover and not be too handy with a sword, but after he's garnered a little experience, only the foolish dare to hazard his mean side.
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ELF - Ever nimble, he can often pick-off the enemy from a distance with his bow. If it comes to close range, however, he can't handle too much abuse.
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DWARF - Though small, he is 100% pure muscle and can handle the harshest punishment. Kind of a slow study his level does not advance too quickly.
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Yoko Shimomura composed for this game. She also worked on Final Fight and the obscure Square RPG Live-a-Live.
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King of Dragons is strongly based on the Dungeons and Dragons ruleset and mythology. Capcom would later make two licensed D&D arcade brawlers.
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Forget Shadow Over Mystara, this is the best D&D brawler from Capcom. Its RPG elements enhance the experience instead of dragging down the pace. Although the combat initially seems simplistic to a fault, the enemies are masterfully designed ensuring an intense, skill-based experience. The phenomenal, screen-filling boss battles are the highlight for me.
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