SNES
Sonic Blast Man II
DEV
ITL
REL
Nov '94
Mar '94
ALSO
About

Sonic Blast Man II is the sequel to Taito's original SNES brawler. The combat has been changed completely: they removed the directional throws, punching minigames, and stun-based gameplay and added multiple attack buttons, dashing, and an evasive maneuver. It's also a two player game with three selectable fighters.

Marquee
Story

THEY CAME WITHOUT ANY WARNING.

THE LEGIONS OF TERROR. THE LEGIONS OF YAFU.

YAFU, A BEING WHO POSSESSED ASTOUNDING MENTAL POWERS.

TO YAFU, PEOPLE WERE AS INSECTS; PARASITES INFECTING THE EARTH.

THE CAMPAIGN OF ERADICATION BEGAN.

ONCE AGAIN, THE THREE SUPERHEROES WERE CALLED UPON TO SAVE THE PLANET.

CAPTAIN CHOYEAR! SONIA! AND... SONIC BLASTMAN!!!

Trivia

The first miniboss is clearly a reference to Goku from Dragonball Z. The stage 2 boss is a parody of a Robot Master from Mega Man.

The original Sonic Blast Man for arcades was basically a punching bag that you had to hit as hard as possible to win. It got banned because kids were taking running jump kicks to try to maximize their score.

Release Info
Developer
ITL
Publisher
Taito
Released
Nov '94
Mar '94
Also on
Series
$series
Game
Players
2
Structure
Linear
Difficulty
Medium
Gang size
Small (4)
Variety
Bonus stages
Playtime
0:50
Combat
Buttons
Attack, Jump, Special, Roll
Combos
Linear
Grabs
Contact
Dashing
Double-tap
Enemy H. Bars
+ Names
Item Pickup
Button
Item Stay
Fade
Weapons
N/A
Death-blow
Stock
Friendly Fire
Optional
Char Switch
On death
Ground Hit
No
Revive
Invinciblity
Restore
End of stage
Style
Art Style
Cartoony
Sprites
Large
Setting
Futuristic
Focus
Hand-to-hand
Music
Video game
Tone
Humorous
Numbers
Fighters
3
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
?
Continues
?
Extend
?
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Sonic Blast Man II is completely different than its predecessor. It's an easy, co-op focused brawler with lots of mobility and smallish sprites. The combat is sufficiently deep and satisfying, and the presentation is decent to good. However, the enemy design and variety are both pretty lame. It's nowhere near as hard or technical as the first one.

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