SMS
Double Dragon
DEV
Sega
REL
Oct '88
ALSO
About

Double Dragon on the Master System is the most faithful 8-bit port of Technos' classic brawler. Unlike the NES version, it has two-player support, features up to three simultaneous enemies of varying types, and omits the platforming sections. However, it's missing the backwards jump kick and grabs are very glitchy.

Marquee
Story


Trivia

This game's continue system is weird: you have unlimited continues for the first three stages, and then zero continues for the final stage. Therefore, it's a good idea to kill yourself before the final stage so you have as many lives as possible.

Like many Master System games, this port was actually developed and published by Sega themselves. This is because Nintendo had a near-monopoly on 8-bit developers so Sega had to put in their own work to succeed.

Release Info
Developer
Sega
Publisher
Sega
Released
Oct '88
Also on
Series
$series
Game
Players
2
Structure
Linear
Difficulty
Hard
Gang size
Trio (3)
Variety
None
Playtime
0:45
Combat
Buttons
Punch, Kick
Combos
Linear
Grabs
After stun
Dashing
No
Enemy H. Bars
No
Item Pickup
Button
Item Stay
Area
Weapons
Hold
Death-blow
N/A
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Medium
Setting
Urban
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
4
Enemies
5
Bosses
3
Weapons
4
Lives
3
Continues
Infinite
Extend
N/A
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Double Dragon on the Master System tries too hard to emulate the arcade version. Although it has more onscreen enemies than the NES version, its combat feels off. Worst of all, the hair-pull attack rarely works. The graphics and sound aren't the best, either, but they're decent for the SMS. Strangely, you get unlimited continues before the final stage only.

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