Arcade
The Legend of Silkroad
DEV
Million
REL
Jan '99
ALSO
About

The Legend of the Silkroad is a late-generation weapons-based arcade brawler set in a mythological ancient China. It features three characters with unique movesets that include advanced techniques with fighting game-style inputs. It also has a magic/inventory system like the Capcom Dungeons and Dragons games. It's notable for its pre-rendered CGI graphics.

Marquee
Story
Trivia

To create graphics like this, artists render high-def 3D models and then capture sprite images from them. This is how Donkey Kong Country was made.

This is one of the few Korean-developed brawlers.

Release Info
Developer
Million
Publisher
UNICO
Released
Jan '99
Also on
Series
$series
Game
Players
3
Structure
Linear
Difficulty
Easy
Gang size
Large (7)
Variety
RPG elements
Playtime
1:30
Combat
Buttons
Attack, Jump, Select, Use
Combos
Linear
Grabs
Contact
Dashing
Double-tap
Enemy H. Bars
Bosses only
Item Pickup
Button
Item Stay
Fade
Weapons
Permanent
Death-blow
Health
Friendly Fire
Yes
Char Switch
On death
Ground Hit
Yes
Revive
Invincibility
Restore
End of stage
Style
Art Style
CGI
Sprites
Large
Setting
Medieval China
Focus
Weapons
Music
Chinese
Tone
Serious
Numbers
Fighters
3
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
?
Continues
?
Extend
?
Arcade
Monitors
1 Raster CRT
Class
?
Sound
Amplified Stereo
Resolution
380x224
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Legend of Silkroad is average. Although it attempts to have an advanced combat engine with an inventory and a handful of special techniques, the repetitive enemies are extremely easy and thus a lot of the depth is wasted. Bosses have a lot of health and moderately difficult patterns so although the game is long, it's not very intense.

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