Arcade
Double Dragon III: The Rosetta Stone
DEV
East Technology
REL
Jan '90
ALSO
About

Double Dragon III: The Rosetta Stone is the final chapter of the classic saga. It adds several attacks such as running, triangle kicks, and suplexes. It also features a unique shop system where you spend money on new techniques, weapons, power, health, and unlockable characters.

Marquee
Story

Billy & Jimmy went on a journey to complete their martial arts. On their return home two years later, they met a fortune teller.

Find the three Rosetta Stones, then go to Egypt. There you will find the world's strongest enemy, but beware, no one has come back alive.

Trivia

Double Dragon III is unique in that its upgrades literally cost money. In shops, you put in extra quarters into the arcade cabinet to buy upgrades like weapons, characters, and moves.

Double Dragon III was ported to the NES, Game Boy, and Genesis. All four versions are completely different.

Release Info
Developer
East Technology
Publisher
Technos
Released
Jan '90
Also on
Series
$series
Game
Players
2
Structure
Linear
Difficulty
Hard
Gang size
Average (6)
Variety
RPG Elements
Playtime
0:50
Combat
Buttons
Punch, Kick, Jump
Combos
Linear
Grabs
After stun
Dashing
Double-tap
Enemy H. Bars
No
Item Pickup
N/A
Item Stay
N/A
Weapons
N/A
Death-blow
No
Friendly Fire
Yes
Char Switch
Shop
Ground Hit
Yes
Revive
Invincibility
Restore
Shop
Style
Art Style
Semi-realistic
Sprites
Medium
Setting
Post-apocalyptic
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
6
Stages
6
Enemies
?
Bosses
?
Weapons
?
Lives
1
Continues
1
Extend
?
Arcade
Monitors
1 Raster CRT
Class
JAMMA
Sound
Amplified Mono
Resolution
320 x 240
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Double Dragon III has the dubious honor of being one of the first pay-to-win video games ever made. You literally put in quarters to buy items in the shop. Its stilted combat barely feels like a Dragon game and everything besides the decent music is below average.

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