Arcade
Sengoku 2
DEV
SNK
REL
Feb '93
ALSO
About

Sengoku 2 is the sequel to SNK's supernatural-themed weapons-based brawler. It improves upon its predecessor in every way, including multiple attack buttons, special attacks, guarding, charged projectiles, and on-command transformation into a kunoichi, ninja dog, or tengu.

Marquee
Story

I'VE COME FROM THE PAST TO ASK FOR YOUR HELP. PLEASE COME WITH ME! WE SHALL TAKE HISTORY AND TIME BACK FROM THE EVIL MONARCH!

Trivia

Sengoku 2 is also available on Neo Geo and Neo Geo CD, as well as Wii Virtual Console.

The Sengoku Period took place in Japan from 1467 - 1603. It was also known as the Warring States period.

Release Info
Developer
SNK
Publisher
SNK
Released
Feb '93
Also on
Series
$series
Game
Players
2
Structure
Linear
Difficulty
Medium
Gang size
Huge (9)
Variety
?
Playtime
0:50
Combat
Buttons
Slice, Sever, Jump, Transform
Combos
Distance
Grabs
No
Dashing
Button
Enemy H. Bars
No
Item Pickup
Contact
Item Stay
Fade
Weapons
Time
Death-blow
No
Friendly Fire
No
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Huge
Setting
Supernatural
Focus
Weapons
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
2
Continues
1
Extend
?
Arcade
Monitors
1 Raster CRT
Class
Neo Geo MVS
Sound
Amplified Stereo
Resolution
320 x 224
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Sengoku 2, like the original, is a game with a lot of potential that's dragged down by brain-dead combat and nearly non-existent challenge. Its presentation and setting are well above average, and it attempts innovation by adding some attack buttons. It also has some impressive alternate stages. All around, it's an improvement over the original.

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