Arcade
Hachoo!
DEV
Jaleco
REL
Jan '89
ALSO
About

Hachoo! is a strange cartoony martial arts-themed early brawler from Jaleco. Its two-button combat is exceedingly simple, and doesn't even have jump-attacks. Its claim to fame is that it's the first beat 'em up that lets you throw enemies directly at the screen, which results in impressive sprite scaling and hilarious pixel art. Besides that, it's a mediocre brawler featuring choppy gameplay and forgettable music.

Marquee
Story
Trivia

This is the first brawler from Jaleco. They would later go on to make 64th Street and the Rushing Beat trilogy.

Konami would later rip-off this game's idea of throwing enemies into the screen for Turtles in Time.

Release Info
Developer
Jaleco
Publisher
Jaleco
Released
Jan '89
Also on
Series
$series
Game
Players
2
Structure
Linear
Difficulty
Easy
Gang size
Small (4)
Variety
None
Playtime
0:40
Combat
Buttons
Attack, Jump
Combos
Linear
Grabs
Close attack
Dashing
No
Enemy H. Bars
No
Item Pickup
N/A
Item Stay
N/A
Weapons
N/A
Death-blow
N/A
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Cartoony
Sprites
Medium
Setting
Medieval China
Focus
Hand-to-hand
Music
Chinese
Tone
Lighthearted
Numbers
Fighters
2
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
?
Continues
?
Extend
?
Arcade
Monitors
1 Raster CRT
Class
JAMMA
Sound
Amplified Mono
Resolution
256x224
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Hachoo! has a ton of personality and the throwing enemies at the screen gimmick is really cool, but it's ruined by awful core combat. This game is unbelievably choppy, and coupled with terrible hit detection, its combat is a chore. Besides the amazing close-ups of enemies, the graphics are just a little above average.

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