Genesis
Captain America and the Avengers
DEV
Opera House
REL
Jan '92
ALSO
About

Captain America and the Avengers is a faithful port of the arcade game by Data East. It stars Captain America, Iron Man, Hawkeye, and Vision. Its somewhat unique combat puts a strong emphasis on projectiles.

Marquee
Story

CAPTAIN AMERICA - Picked for the experimental 'Super Soldier' project during World War 2. Trained to become a one-man army. A combat expert, his special skill is his shield-throwing ability.

IRON MAN - President of Stark Industries, he is an inventor of new weapons. His power comes from his steel suit of armor. With his armor he can travel under water or into space.

VISION - An artificial being with great knowledge of biology and engineering. His power comes from light gathered by the gem in his forehead. He uses this light energy to fire his solar beam.

HAWKEYE - Hawkeye received his training under Captain America. He is also a naturally skilled marksman with any thrown or aimed weapon. He has superhuman power of sight and is skilled in the bow and arrow.

Trivia

This game has the most digitized voice samples of any Genesis brawler.

The large robot fought at the end of the first shooter section is a Sentinel, which is originally from X-Men.

Release Info
Developer
Opera House
Publisher
Data East
Released
Jan '92
Also on
Series
$series
Game
Players
2
Structure
Linear
Difficulty
Hard
Gang size
Large (6)
Variety
Shooter stages
Playtime
0:50
Combat
Buttons
Attack, Jump, Shoot
Combos
Linear
Grabs
Close attack
Dashing
Double-tap
Enemy H. Bars
No
Item Pickup
Button
Item Stay
Fade
Weapons
N/A
Death-blow
Health
Friendly Fire
No
Char Switch
On death
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Comic book
Sprites
Small
Setting
Futuristic
Focus
Hand-to-hand, projectiles
Music
Rock
Tone
Serious
Numbers
Fighters
4
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
2
Continues
1
Extend
?
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Captain America is average. I actually enjoyed the Genesis one the best because its humble presentation and simple yet difficult gameplay felt right at home. Still, its awkward combat and tiny sprites are too off-putting to really get into. It has a good challenge and decent variety, though.

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